﻿using System;
using System.Collections.Generic;

public class PerformEffectGA:GameAction
{
    public Effect Effect { get; set; }
    public List<CombatantView> Targets { get; set; }

    public PerformEffectGA(Effect effect,List<CombatantView> targets) 
    { 
    
      this.Effect = effect;
      this.Targets = targets==null?null:new (targets);
    }
}
